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The Perfect Health System: Regeneration vs. Medkits
2025-06-02 16:51:04 🚀︎ New
Especially in first-person shooter (FPS) or survival games, health systems play a crucial role in the game dynamics. Two common approaches to ...read more
Early Access vs. Beta Testing: A Comparison
2025-05-26 04:29:13 ♻︎ Updated
Developers and publishers often pursue different strategies for releasing their games. Two of these methods are Early Access and beta testing. Both offer unique advantages, but also potential disadvantages, for players and developers. This ...read more
Why Some Single-Player Games Still Phone Home Daily
2025-09-10 20:47:13 🚀︎ New
Online connectivity has become a cornerstone of modern gaming. From multiplayer experiences to persistent worlds to regular updates, the trend is increasingly towards always-online models. However, not all games follow this pattern, ...read more
Should representation be a quota or a choice?
2025-07-27 18:04:21 🚀︎ New
A crucial debate continues: Should representation be regulated by quotas or should it remain an individual choice? This seemingly simple question opens a complex dialogue about equality, fairness, and autonomy. Let's examine both sides in ...read more
Working with Symbolic Links on Windows
2025-06-02 20:20:42 ♻︎ Updated
Welcome to this comprehensive guide to working with symbolic links (symlinks) in Windows. In IT and systems administration, knowing how to manage files and directories using symlinks can be a valuable tool for simplifying file management ...read more
How to Create a Troll-Free Gaming Space
2025-06-05 13:28:16 🚀︎ New
Gamers often operate in environments where camaraderie is expected, but unsportsmanlike behavior also occasionally occurs. Cyberbullying, or trolling, can negatively impact many players' gaming experiences. This not only affects victims' ...read more
Why Pause Features in Cutscenes Should Be Standard
2025-05-13 18:14:07 ♻︎ Updated
Developers are constantly looking for innovative ways to engage players. One issue that's sparked heated debate among both gamers and game developers is the use of pause features in cutscenes. This blog post explains why implementing a ...read more
Hades Proves Roguelikes Can Have a Gripping Story
2025-05-20 14:20:59 ♻︎ Updated
There are countless genres that appeal to different tastes and preferences. Among them, roguelikes have carved out a unique niche by combining random elements with procedural generation, permanent death, and strategic progression. Many may ...read more
Figma's Subscription Model is Anti-Designer
2025-10-31 03:56:55 🚀︎ New
Figma is a strong competitor that has revolutionized not only traditional workflows but also its business model-or rather, its subscription model, which many consider anti-design. This blog post analyzes Figma's pricing strategy, explores ...read more
Mobile Gaming and the Development of Game Narratives
2025-05-14 04:06:28 ♻︎ Updated
Mobile gaming has become an integral part of our lives, providing accessible and engaging gaming experiences right at our fingertips. This shift in gaming behavior has also brought significant changes to the development of narratives in ...read more
Which Game Engine Has Better Documentation? A Developer's Perspective
2025-05-21 21:07:19 ♻︎ Updated
When choosing a game engine for your next project, the quality and completeness of the engine's documentation is a crucial factor for developers. As experienced industry professionals, we have extensive experience with various engines, ...read more
ShareX: The Ultimate Screenshot & Sharing Tool
2025-09-10 13:34:50 🚀︎ New
Quickly capturing and sharing visual information is essential. Whether you're a professional designer, content creator, or simply someone who needs to share screenshots with colleagues, friends, or clients, the right tool can make all the ...read more
The Unseen Tech Behind Open-World Games: How They Stream Data
2025-03-27 02:07:16 🚀︎ New
Players can explore endless landscapes, fight dynamic battles, and interact with countless characters. While these games delight us with their visual ...read more
Why are so many mobile games made in Unity/Unreal with minimal changes?
2025-08-21 14:12:18 🚀︎ New
An unusual trend is emerging: numerous titles appear to be developed using either Unity or Unreal Engine, yet feature only minimal changes from the source material. This phenomenon is particularly fascinating given the extensive ...read more
Portrait mode requires Face ID: Why?
2025-03-27 12:42:56 🚀︎ New
In recent years, smartphones have evolved significantly not only in terms of their hardware capabilities but also in how they enhance user experience through innovative features. One such feature that has gained popularity is portrait ...read more
Are mobile games inherently shallow compared to PC/console?
2025-05-27 21:54:57 ♻︎ Updated
Platforms such as PCs, consoles, and mobile devices have carved out distinct niches for themselves. Each platform offers unique features and gaming experiences tailored to different preferences and user needs. A common debate among gamers ...read more
What If Resident Evil Had Stayed Fixed Camera?
2025-07-10 11:54:02 🚀︎ New
Decisions made during development can drastically change the gameplay experience. One such pivotal moment in gaming history is the debate over ...read more
Games and Existentialism: Finding Meaning in Mechanics
2025-04-30 10:04:34 🚀︎ New
Game mechanics are more than just structures that hold a game together; they are vehicles for existential exploration. This in-depth look examines ...read more
The Ethics of Data Mining and Targeted Advertising on Social Media
2025-05-30 14:33:27 🚀︎ New
Social media platforms have become an integral part of our daily lives. With billions of users worldwide, these platforms generate vast amounts of data that can be incredibly valuable to advertisers seeking to effectively reach their ...read more
Surviving the Final 48 Hours
2025-07-20 14:15:07 🚀︎ New
Deadlines often involve sweat, tears, and unwavering determination to see projects through to completion. The final stretch, known as the "death march" or "the last 48 hours," is a critical period where developers either rise to the ...read more